![]() ![]() I loaded this up with dead marine ( ) with the map enhancements loaded after it Now, behold the splendor of hell and get to slaying!!įee free to check out my Doom music reinterpretation to pair along with this. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports. I'm aware there are other methods of accomplishing the "universal" nature of this mod. Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum). gzdoom.exe -file gameplaymod.pk3 - UniversalMapEnhancements_v21Gold_RC#.pk3.Alternatively, you can create a batch file to achieve the same effect. Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise.įor Windows/Linux users, it is recommended to use a launcher (ie. Standard (non-ZDoom) versions are now compatible with Wadsmoosh.Dropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred.Removed unused sounds and compressed wav files to ogg format.Additional compatibility support for Project Brutality.Fixed sprite conflict with the Mancubus attack (fatshot).Bosses can now be toggled off/on mid-level (restarts level, use cautiously).Added compatibility with the following mod: Warhammer 40k Astartes.Fixed sprite conflicts with the following mods: Dead Marine / Smooth Doom.Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP).Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS.Squashed various sprite conflicts with other mods (can't remember which were affected).Added an additional script for better compatibility with various PBR liquid mods.Added a script for better compatibility with D4Tv2.5 (and possibly other mods).Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP.Refactored parameters for Doom 1 boss level detection. ![]() Numerous other compatibility fixes for various mods.Overhauled code to account for whether the player tries to move at map start.Package now includes a patch for removed mapnums (eg. ![]() Package now includes a patch for "Deadly Bricks" wad. ![]()
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